/*

<OWNER> = Deborah Kimnach
<YEAR> = 2009-2010

Copyright (c) <YEAR>, <OWNER>
All rights reserved.

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:

* Redistributions of source code must retain the above copyright notice,
  this list of conditions and the following disclaimer.

* Redistributions in binary form must reproduce the above copyright notice,
  this list of conditions and the following disclaimer in the documentation
  and/or other materials provided with the distribution.

* Neither the name of the <OWNER> nor the names of its contributors may
  be used to endorse or promote products derived from this software without
  specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED.

IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

*/

package main;

import gui.MainFrame;
import initiative.Dealer;
import java.awt.Color;
import java.util.ArrayList;
import player.Player;
import sequence.Step;
import sequence.Stepper;
import exceptions.*;

/**
 * Main driver for CC Toolbox
 * @author dkimnach
 */
public class Main {

    private Dealer d = new Dealer();
    private Stepper s = new Stepper();

    /**
     * @param args the command line arguments
     */
    public static void main(String[] args) {
        final Main callback = new Main();

        java.awt.EventQueue.invokeLater(new Runnable() {
            @Override
            public void run() {
                new MainFrame(callback).setVisible(true);
            }
        });
    }

    /**
     * Creates a new Dealer and constructs a new deck from p
     * @param p list of players to construct a new deck
     */
    public void setDeck(ArrayList<Player> p) {
        System.out.println("New deck set");
        d = new Dealer(p);
    }

    public void newDealer() {
        d = new Dealer();
    }

    /**
     * Create a new Stepper
     */
    public void newStepper() {
        s = new Stepper();
    }

    /**
     * Switches initiatives (positions in list) with two players (numbers are indexes and start at 0)
     * @param pNum1 Index to swap with second
     * @param pNum2 Index to swap with first
     */
    public void planB(int pNum1, int pNum2) {
        if (d == null) {
            newDealer();
        }

        if (pNum1 != pNum2) {
            // if they don't click on the same person
            System.out.println("Dealer: " + pNum1 + ", " + pNum2);
            // swap
            d.planB(pNum1, pNum2);
        }
    }

    /**
     * Deals
     * @return newly shuffled deck
     */
    public ArrayList<Player> deal() {
        if (d == null) {
            newDealer();
        }

        System.out.print(d.toString());
        return d.deal();
    }

    /**
     * Kills player at [index] in deck
     * @param index player to kill
     * @return new index of player
     */
    public int killPlayer(int index) {
        if (d == null) {
            newDealer();
        }

        int new_i = d.killPlayer(index);

        return new_i;
    }

    /**
     * Move player to last place
     * @param index player to move
     * @return new index of player
     */
    public int moveToLast(int index) {
        if (d == null) {
            newDealer();
        }

        int new_i = d.moveToBottom(index);

        return new_i;
    }

    /**
     * Move player to first place
     * @param index player to move
     * @return new index of player (0)
     */
    public int moveToFirst(int index) {
        if (d == null) {
            newDealer();
        }

        int new_i = d.moveToTop(index);

        return new_i;
    }

    /**
     * Revive a person from death using the player's color rather than name
     * @param col color of person to revive
     */
    public void revivePlayer(Color col) {
        if (d == null) {
            newDealer();
        }

        d.revive(col);
    }

    /**
     * Return the current deck
     * @return current deck
     */
    public ArrayList<Player> getList() {
        if (d == null) {
            newDealer();
        }

        return d.getList();
    }

    public void removePlayer(Color col) {
        if (d == null) {
            newDealer();
        }

        d.removePlayer(col);
    }

    /**
     * Returns true if the player is dead, false if not
     * @param index
     * @return if the player is dead
     */
    public boolean playerDead(int index) {
        if (d == null) {
            newDealer();
        }

        boolean dead = false;

        try {
            dead = this.d.getList().get(index).isDead();

        } catch (Exception e) {
            //e.printStackTrace();
        }

        return dead;
    }

    /**
     * Return how many times the deck has been dealt
     * @return counter
     */
    public int getDeals() {
        if (d == null) {
            newDealer();
        }

        return d.getCounter();
    }

    /**
     * Return how many encounters so far
     * @return counter
     */
    public int getEncounters() {
        if (s == null) {
            newStepper();
        }

        return s.getEncounters();
    }
    
    /**
     * Goes forward a step
     * @return step
     * @throws StepNotFoundException
     */
    public Step nextStep() throws StepNotFoundException {
        if (s == null) {
            newStepper();
        }

        return s.next();
    }

    /**
     * Goes back a step
     * @return step
     * @throws StepNotFoundException
     */
    public Step backStep() throws StepNotFoundException {
        if (s == null) {
            newStepper();
        }

        return s.last();
    }

    /**
     * Kills monster and advances to next step
     * @throws StepNotFoundException
     * @return next step after monster dies
     */
    public Step monsterDies() throws StepNotFoundException {
        if (s == null) {
            newStepper();
        }
        s.monsterDies();
        return s.next();
    }

    /**
     * Returns <code>Step</code> matching key (does not advance to next step)
     * @param step String key for step to get
     * @return <code>Step</code> matching key
     * @throws StepNotFoundException
     */
    public Step getStep(String step) throws StepNotFoundException {
        if (s == null) {
            newStepper();
        }

        return s.getStep(step);
    }

    /**
     * Gets current step
     * @return current step
     */
    public Step getStep() {
        if (s == null) {
            newStepper();
        }

        return s.getStep();
    }

    /**
     * Gets previous step
     * @return previous step
     */
    public Step getLast() {

        if (s == null) {
            newStepper();
        }

        return s.getLast();
    }

    /**
     * create new game
     */
    public void newGame() {
        s.newGame();
        d.newGame();
    }

    public void addPlayer(String name, Color col) {
        d.addPlayer(name, col);
    }

    public Boolean renamePlayer(Color col, String name) {
        return d.renamePlayer(col, name);
    }

    public void setDeals(int i) {
        d.setCounter(i);
    }
}
